Fly, Die, Retry

Platform: PC

Engine: Unity 3D

Production Time: 6 Months

Size of Team: 3

Role: Programmer, Artist

Roles and Responsibilities

  • Created the environmental randomness system and enemy spawn systems.

  • Developed a fun and cohesive cyberpunk aesthetic using ShaderGraph skyboxes and Houdini models

  • Kept all systems functioning as a code generalist working on connecting everything together

  • Designed unique ships using Blender.

Overview

Fly, Die, Retry is a spiritual successor to the Star Fox games. Soar through this endless world while shooting down enemy spacecraft and weaving through the cityscape to upgrade your ship. Fly as far as you can before dying, and then start again.

This was a small passion project developed as an experimental game.