Fly, Die, Retry
Platform: PC
Engine: Unity 3D
Production Time: 6 Months
Size of Team: 3
Role: Programmer, Artist
Roles and Responsibilities
Created the environmental randomness system and enemy spawn systems.
Developed a fun and cohesive cyberpunk aesthetic using ShaderGraph skyboxes and Houdini models
Kept all systems functioning as a code generalist working on connecting everything together
Designed unique ships using Blender.
Overview
Fly, Die, Retry is a spiritual successor to the Star Fox games. Soar through this endless world while shooting down enemy spacecraft and weaving through the cityscape to upgrade your ship. Fly as far as you can before dying, and then start again.
This was a small passion project developed as an experimental game.