Tectonicus - On the Edge of War

Platform: PC

Engine: Unity

Production Time: 6 Months

Size of Team: 52

Role: Programming Co-Op

Roles and Responsibilities

  • Adapted current 2D battle systems to a 3 dimensional game style

  • Maintained and Debugged in-depth systems that spanned dozens of scripts

  • Assisted in designing complex enemy UI to create difficult opponents

  • Assisted planning sprints and managed the project backlog

Overview

Enter the Timeless Library, a place where  kings, chroniclers, skalds, seers— debate the world history. Choose whose interpretations of the past to follow.

Shape your own historical wars and events through your card collection: legendary heroes, reality-grounded units, renowned commanders, and warfare tricks.

Build strategies to fight historic battles on the tiled board and command your deck-based army. Alter the battlefield, disrupt opponents, or strengthen your army historically accurate tactics..

Savor the unique battle mechanics inspired by historical warfare, with easy-to-learn, hard-to-master gameplay. Researched by historians and archaeologists, Tectonicus offers historical authenticity, like no other!