Tectonicus - On the Edge of War
Platform: PC
Engine: Unity
Production Time: 6 Months
Size of Team: 52
Role: Programming Co-Op
Roles and Responsibilities
Adapted current 2D battle systems to a 3 dimensional game style
Maintained and Debugged in-depth systems that spanned dozens of scripts
Assisted in designing complex enemy UI to create difficult opponents
Assisted planning sprints and managed the project backlog
Overview
Enter the Timeless Library, a place where kings, chroniclers, skalds, seers— debate the world history. Choose whose interpretations of the past to follow.
Shape your own historical wars and events through your card collection: legendary heroes, reality-grounded units, renowned commanders, and warfare tricks.
Build strategies to fight historic battles on the tiled board and command your deck-based army. Alter the battlefield, disrupt opponents, or strengthen your army historically accurate tactics..
Savor the unique battle mechanics inspired by historical warfare, with easy-to-learn, hard-to-master gameplay. Researched by historians and archaeologists, Tectonicus offers historical authenticity, like no other!